“Bow down: I am the emperor of dreams;
I crown me with the million-colored sun
Of secret worlds incredible, and take
Their trailing skies for vestment when I soar,
Throned on the mounting zenith, and illume
The spaceward-flown horizons infinite.”
Clark Ashton Smith

The Wiki


This campaign is being dedicated to the character's story. . . whatever that may reveal. It is a top priority investigation to answer very specific questions about the character.

The foundation of this tale of blood, sorcery, sweat, tears, and mayhem, lie directly upon the characters, which is why I would like to take some time in character creation. There has been a couple of traditional means to this end: the pre-generated character and the character created around a concept.  

Personally the pre-generated character has always given me an issue:  It's been hard for me to put words in its mouth. I know its abilities but not its nature, the in-betweens, that create a reaction that I can rely on, that I can play to the hilt.  For me I really have to believe something to sell it.  On long campaigns the gaming variables have allowed me to fill in the character in hind sight, get a feel for the character and its place in the world, and make it more real.

To some degree this has been true of the concept-generated character as well, because at it's core, Savage Worlds character creation is a hero/heroine production line. It is difficult to create weak character, conceptually. That one Obese Blind lady I experimented with, well, it turns out that she's one hell of a charismatic and persuasive, Temptress.

And I don't have a problem with that.

Because she convinced me not to.

So based solely on my experiences I would like to propose a detailed character creation  session.  This can either be accomplished as a group or on a one on one basis. To further that end, You can show up with a concept that you'd love to play and we will build around that OR we can create the random character background and hang a fitting concept on that. No matter how disadvantaged the character may seem, I guarantee that there is a bad ass concept waiting inside.  I have the means to flesh out a detailed, wide ranged and, possibly, highly eccentric backstory for your character, your characters family, their social status and means of support. There will be opportunities to suggest hindrances, skill, and edges based on childhood and adolescent experiences.

Once we have determined an answer to these questions, we will determine the relationship that this character has to the party, and to the Dread Seas Dominion.

Will this campaign be Fast, Fun, and Furious? That is my goal, although it might seem Long, Drawn-out, and Monotonous! I think eating the frog like this upfront has some value, spending some time in previous details and storylines, to -ritually- bind the player to the character, -ensuring the rise of the Demon Queen and the destruction of the Imperials-,  making the game just a little more that a string of throwaway one-shots.

More Details to Come . . .

The Thirteen Geases

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